1/3/2024 0 Comments Inkscape tutorials planet![]() Hard part is scaling the UV map (found in the UV/Image Editor) Pad) in edit mode, select all the faces ( A), and unwrap the Enter XZ orthogonal view ( 1 5 on the number This is because we need to UV map Saturn so thatīlender knows which parts of the texture to apply to which parts of Texture will show up as a homogenous yellow in the viewport ( Material The image texture, use the image which can be found here, Making sure that you’re in theĬycles Render mode, create the following node setup. Possible if you set the UV resolution of your spheres to a multiple To perform the cutaway operation on the mesh manually (this should be The Boolean modifiers will simply refuse to work properly (3Dīooleans are notoriously fussy), in which case you might just want Give each original sphere an Edge Split modifier to give the corners This creates hollow, disjoint planet layers that don’t bug out in Second Boolean modifier against the next smallest copy sphere. Want to move them to a different Blender layer so that theyĭon’t clutter your view). This by creating copies of each sphere (except for the largestĪnd the smallest) without the Boolean modifiers. The final image, you might notice a problem. Just go through each sphere and cut away the section inside the cubeĬolor-coding each layer with the colors you want each layer to be in It helpful to set the cube to a wire display so that you can see Move it so that its corner sits on the origin. We create the cube which will outline the cutaway section in the Of the Saturn object to 0.54364, then the rest of the planet will This because Saturn is not actually a sphere-it’s an oval, as its Something, the insides will go along with it. Is important because if we squish or squash Saturn, or rotate it or We pare nt all the inner spheres to the main Saturn sphere. Might also set the scaling of the sphere to the Saturn radius (60,268 That into the sphere’s scaling factor (here 0.063 corresponds toĦ,300 kilometers, the radius of the Saturn core). If you know the actual mile radius of the layer, you can just input With a radius of 1, and a high UV resolution ( 128 segments × 64 The interior layers of Saturn involves creating concentric spheres ofĭifferent sizes in Blender. The script from within Blender in the Preferences window byĬhecking the box next to the script (the script will be found under Vector geometry.) Copy the script into the 2.73/scripts/addons (The export script was written by a member of the Blender communityĪnd allows us to export the 3D vector geometry in Blender to 2D SVG SVG export script, which you can download here. If you need a refresher, check out these Blender tutorials, or these Inkscape ones. Tutorial will assume some basic knowledge of the workings of Blender,Īs well as Inkscape. Image of the Saturn illustration we will be creating. Incredibly powerful 3D app which we will be using to render a bitmap (current version at the time of writing is 2.73a). You don’t already have it, download Blender from You will learn how to replicate 3D shading and bounce lighting with SVG gradients in Inkscape, draw the planet’s transparent rings with colors sampled from NASA images, create an aurora effect over the planet’s north pole, and much much more. We will use the open source 3D graphics software Blender to produce a physically shaded render of the planet, which we will use as a base to reproduce the image entirely in SVG vector. In this tutorial, I will show you how to create this “photo-realistic” cutaway Saturn illustration in pure SVG.
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